3D sound in Unity via FMOD

This is a exam project from my elective 3D sound. We got a game made in Unity that didn’t contain any audio. Our assignment was to implement 3D audio, music and Ambisonics. The ambience is a mixture of Ambisonics recordings and 3D audio. Most sounds are own recordings, though a few are from sound libraries. This project is to showcase my skills in implementing 3D sound in Unity by using FMOD. Sound design was made primarily using Reaper, the music however was made using Ableton Live.

Software: Unity, FMOD, Reaper, Ableton Live

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